Archive for the 'gaming' Category

Back in the game

The lack of a post yesterday was due to WoW. No, I was not playing WoW, I was reading about WoW. I started looking at the list of EverQuest-speak that I’ve collected over the years, and then started looking at a number of pages on Massively Multiplayer Online Game terminology, and before I knew it, it was time to go to work and I hadn’t written anything.

If you’ve never played one of these games before, chances are you’ll find it quite bewildering when you log in and see a continuous stream of almost incomprehensible text scrolling down your screen. In WoW:

WTS [Striker’s Mark] 300g pst
Enchanting +4 chest 1g or free with mats pst
WTB port to Darnassus 1g pst!!!!!1
LF2M UBRS healer and tank plz, whisper Pwrkillr
L60 holy priest LFG Scholo, UBRS
WTB dark iron pst
LF1M Gnomer nukeage
Bigphat is a noob ninja dont group with him
L19 rogue twink LF guild pst
What do you expect from a pug?
WTB port to Darnassus 1g pst!!!!!1
WTS [Libram of Hope] pst with offer
56 lock LFG ST

I find it fascinating how players find the fastest ways to communicate, and how particular conventions or forms of in-game language develop over time.

I could have written last night when I got home from work, but I er um.. started playing WoW instead. This time I am playing on a roleplaying server instead of a PvP server. This means that M and I are on different servers, which is a pity, but I really hate getting ganked on PvP servers. I wonder if I can maintain the role of the detached observer and see how I relearn what I need to do in game. After all, MMOs offer lots of learning opportunities! Right?

Eureka!

I know I’m a little slow on the uptake, but late last week I finally managed to take a look at the presentation John Kirriemuir made on games and libraries. (Thanks, Rambling Librarian, for the pointer!) Very interesting indeed.

I think it’s time to make a confession: I love games (I think you may be sick of reading about my Favourite Games by now), but before this I never really got where/what the connection was between gaming and libraries. I could see why public libraries might want to offer consoles and places for interested patrons to indulge, but beyond that I couldn’t quite see what else there was. John covers some of the issues for public libraries: preservation of games, keeping kids quiet (!) in the library, getting people into the library, making games part of the collection, and providing access to “support materials”. For academic libraries I thought the connection was even more tenuous. John mentions the abuse of the library (or university) network.

It’s when the presentation starts looking at WoW that it all started to click for me. John quotes Constance Steinkuehler and suggests that games like WoW provide an environment in which these issues are encountered:

  • Socially & materially distributed cognition.
  • Collaborative problem solving, multiple problem spaces.
  • Coordination of people, (virtual) tools, artifacts, & text.
  • Constellation of literacy practices across multimedia, multimodal ‘attentional spaces’ (Lemke).
  • Empirical model building (exploits, mods).
  • Negotiation of meaning & values within community.
  • Authoring of identities within & beyond the community.

I hadn’t thought of the WoW interface as being particularly complicated or particularly powerful, but now that I think of it, I guess it is. And yet, players master these interfaces - by themselves (WoW doesn’t usually intervene beyond providing newbie areas for people to begin in) - and not only do they master these interfaces, they create and share ‘mods’ (modifications) that other players can download, to improve play or provide more information. Really makes me think about our library website and our catalogue and why we think those new to our university need “classes” to learn about these tools - and not only that, they sometimes need a lot of ongoing support. Our website is definitely not intuitive at all!

And I hadn’t thought of the fact that a gamer:

  1. Expects instant, relevant results.
  2. Able to multi-task (e-juggling).
  3. Interrogates a wide array of information source and media (see “circulating support material”)…
  4. …consequently, is “beyond Google” in terms of information retrieval tools.
  5. Is usually a net-user; many game players often blog.
  6. Can find information/knowledge that is not in obvious places.
  7. Comfortable with complex online systems; does not differentiate between “online” and “offline”.
  8. Comfortable with peripherals and unconventional data entry hardware.
  9. Comfortable with online talk/chat systems.
  10. No problem with spending colossal amounts of time online … so long as it is rewarding.
(slides 79 and 80)

And who needs “experts”? I’m just thinking of all the games I’ve ever played where it is the players who help each other out by collating vast amounts of information and making it available to others - all the quest walkthroughs, maps and general ‘world’ information, and information on items. EQAtlas. Allakhazam. Thotbot. WoWWiki.

Oh, and I’ve been chatting with Sirexkat about Second Life. Like Woody I still remain to be convinced that it’s a happening place. Terra Nova’s been talking about Second Life, too, this morning (funny how that happens). Looks like I’m not the only one who can’t find stuff to do there. Why is it so popular with librarians?? Come play WoW! (M suggests I should set myself up as a librarian in Stormwind, instead ;) )

So all my hours spent playing games have not been a waste of time, after all! :)

Listening to: Speedstar, Triple J Like A Version, There is a light that never goes out.

Fighting the urge

Lately I have been fighting the urge… to start playing WoW again.

M’s gone back to it, and I’ve been idly watching his adventures with his character from time to time. (What does it say about me that I enjoy watching WoW more than watching tv?)

Reasons I am resisting:

  1. The main reason I’m trying not to succumb is the fact that WoW is such a time sink. It’s not like playing a game of Solitaire on your PC - it’s a major time and energy investment, and goodness knows I have enough demands on my time and energy at the moment.
  2. The other main reason is the fact that M and all our friends and family who are currently playing, are playing on a PVP server (Jubei’Thos). PVP = Player Versus Player. The WoW world is divided into two opposing sides, Alliance and Horde. On a PVP server this means that players on opposing sides can attack each other whenever their paths cross. I get annoyed by ganking (e.g. when my significantly weaker level 20-something character gets repeatedly ambushed by a level 60 character who has nothing better to do). I’ve written about this before, and I’m trying to remind myself that this sort of behaviour always irks me. Of course, the other option is to go and join Morgan on the non-PVP server he plays on :) But then we get back to reason #1. And I’ll wish I could join everyone in Perth… sigh
  3. M is a good player. He’s playing a priest - this class is the main healer class in WoW, and he’s always getting complimented on how well he plays his role. He also knows a lot of tricks to combat and getting away. And he loves exploring and does it well (me, I blunder along and am generally an accident waiting to happen). All in all he’s always interesting to watch, and makes the game look deceptively easy.

I think I should stick to world domination and play the odd hour of Civ 4 whenever I feel the urge for some serious gaming. I owe quite a few people emails - I’m sorry it’s taking me so long to get back to you!